Difference between revisions of "Strength"

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== Related items ==
 
== Related items ==
 +
Heavy armor
 +
* [[Riot Gear]] with riot shield (requires 4-6 Strength)
 +
* [[Metal Armor]] (requires 8-9 Strength)
 +
 +
Heavy weapons
 +
* [[Sniper Rifles]] (requires 5-6 Strength, typically 5)
 +
* [[Assault Rifles]] (requires 5-7 Strength, typically 6-7)
 +
* [[Sledgehammer]]s (requires 8-20 Strength, typically 8-9)
 +
 +
Other equipment
 
* [[Crowbar]] (can be used to force vents open, requires some strength)
 
* [[Crowbar]] (can be used to force vents open, requires some strength)
* [[Junkyard Surprise]] (temporary random base ability buff)
+
* [[Rathound Regalia]] (+1 Strength on equip)
* [[Rathound Barbeque]] (temporary +1 strength)
+
* [[Power Fist]] (+1 Strength when active in a weapon slot)
* [[Mushroom Brew]] (temporary +1 strength along with other effects)
 
* [[Rathound Regalia]] (+1 strength on equip)
 
* [[Power Fist]] (+1 strength when active in a weapon slot)
 
  
=== Heavy armor ===
+
Food
* [[Riot Gear]] with riot shield (requires 4-6 strength)
+
* [[Junkyard Surprise]] (temporary random base ability effect)
* [[Metal Armor]] (requires 8-9 strength)
+
* [[Rathound Barbeque]] (temporary +1 Strength)
 +
* [[Mushroom Brew]] (temporary +1 Strength along with other effects)
  
=== Heavy weapons ===
+
Drugs
* [[Sniper Rifles]] (requires 5-6 strength)
+
* [[Adrenaline Shot]] (temporary +2 Strength)
* [[Assault Rifles]] (requires 5-7 strength)
+
* [[Supersoldier Drug (medicine)|Supersoldier Drug]] (temporary +2 Strength)
* [[Sledgehammer]]s (requires 8-9 strength)
+
* [[Hercules]] (temporary +5 strength, leads to fatal withdrawal)
  
  
 
{{Base abilities navbox}}
 
{{Base abilities navbox}}
 
[[Category: Base abilities]]
 
[[Category: Base abilities]]

Revision as of 17:19, 25 November 2016

Strength measures your character's muscle power. It affects melee damage and carry capacity. It's also important for characters who intend to use heavier weapons (such as sniper and assault rifles and sledgehammers).

In-game description

Details

Strength determines how much damage you can deal in unarmed combat and with melee weapons. Strength also increases your chance to hit with melee weapons by increasing your melee skill, unless your dexterity is higher. Carry capacity starts at 100, with each point of Strength increasing it by 10. Some other actions (e.g. opening vents with a crowbar) also require a set score of strength. Strength is also a requirement to use heavier types of weapons and armor. You can use heavy equipment without meeting its strength requirements, but too heavy weapons will suffer reduced precision and wearing too heavy armor reduces your action points.

High strength score is important for characters who use the heaviest of armors and heavy weaponry.

Directly affected skills

Other effects

  • Carry capacity
  • Melee bonus damage
  • Requirement for heavy armor
  • Requirement for heavy weapons

Melee damage bonus

Weapon Bonus damage (%)
Strength 1-5  6  7  8  9  10  11  12  13  14  15  16 17 18 19 20
Jackknife
Lucky Knife
Combat Knife
Serrated Knife
- 2 4 6 8 10 12 14 16 18 20 22 24 26 28 30
Dagger - 3 6 9 12 15 18 21 24 27 30 33 36 39 42 45
Unarmed
Leather Gloves
- 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75
Crowbar - - 3 6 9 12 15 18 21 24 27 30 33 36 39 42
Metal Gloves - - - 10 20 30 40 50 60 70 80 90 100 110 120 130
Sledgehammer - - - - 10 20 30 40 50 60 70 80 90 100 110 120

Related feats

See Category:Strength feats.

Related items

Heavy armor

Heavy weapons

Other equipment

Food

Drugs