Difference between revisions of "Taste for Blood"

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(1.0.1.8 changes)
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| image        = Taste_for_Blood_icon.png
 
| image        = Taste_for_Blood_icon.png
 
| name        = Taste for Blood
 
| name        = Taste for Blood
| description  = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% and reduce action point cost of melee weapons by 0.2 for each bleeding wound the target has. This can stack up to 10 times. Killing blows will grant a single stack regardless of the number of bleeding wounds.<br/><br/>Expires after 1 turn if not refreshed.
+
| description  = Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds.<br><br>Expires after 1 turn if not refreshed.
 
| requirements = * [[Melee]] 50
 
| requirements = * [[Melee]] 50
 
}}
 
}}
  
 
=== History ===
 
=== History ===
 +
* [[1.0.1.8]] - no longer reduces AP cost
 
* [[0.1.14.0]] - killing blows now grant a single stack
 
* [[0.1.14.0]] - killing blows now grant a single stack
 
* [[0.1.13.0]] - max stacks changed from 20 to 10
 
* [[0.1.13.0]] - max stacks changed from 20 to 10

Revision as of 10:30, 12 April 2016

Taste for Blood is a feat and a status effect.

Feat

Taste for Blood feat icon Taste for Blood
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds.

Expires after 1 turn if not refreshed.


Requirements

History

  • 1.0.1.8 - no longer reduces AP cost
  • 0.1.14.0 - killing blows now grant a single stack
  • 0.1.13.0 - max stacks changed from 20 to 10
  • 0.1.11.0 - feat introduced

Status effect

Taste for Blood icon

Taste for Blood
Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2.
Duration: 2 turns (10 seconds)
Max stacks: 10

The AP cost reduction is rounded to nearest integer.

  • 0-2 stacks: normal AP cost
  • 3-7 stacks: -1 AP cost
  • 8-10 stacks: -2 AP cost