Difference between revisions of "Taste for Blood"

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{{Ability Infobox
 
{{Ability Infobox
 
| image      = Taste for Blood effect.png
 
| image      = Taste for Blood effect.png
| type        = buff
+
| nature      = beneficial
 
| name        = Taste for Blood
 
| name        = Taste for Blood
 
| description = Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2.
 
| description = Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2.

Revision as of 08:57, 31 July 2018

Taste for Blood is a feat and a status effect.

Feat

Taste for Blood feat icon Taste for Blood
Whenever you attack a bleeding target with a melee weapon, you increase your melee damage by 5% for each bleeding wound the target has. This can stack up to 10 times. Killing blows against living targets will also grant a single stack regardless of the number of bleeding wounds.

Expires after 1 turn if not refreshed.


Requirements

History

  • 1.0.1.8 - no longer reduces AP cost
  • 0.1.14.0 - killing blows now grant a single stack
  • 0.1.13.0 - max stacks changed from 20 to 10
  • 0.1.11.0 - feat introduced

Status effect

Taste for Blood icon

Taste for Blood
Melee damage increased by 5% and action point cost for using melee weapons reduced by 0.2.
Duration: 2 turns (10 seconds)
Max stacks: 10

The AP cost reduction is rounded to nearest integer.

  • 0-2 stacks: normal AP cost
  • 3-7 stacks: -1 AP cost
  • 8-10 stacks: -2 AP cost

Specializations

  • Damage ( levelExpression error: Unexpected > operator.) — Further increases the melee damage bonus per stack by {0}% for each specialization point.