Difference between revisions of "TiChrome Spikes"

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(could not find any information as to differences between steel, tungsten, and tichrome so tested in game and added general comparison)
 
(One intermediate revision by one other user not shown)
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They add extra damage in melee combat.
 
They add extra damage in melee combat.
  
They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have add a slightly lower armor penalty than tungsten, the same as steel.
+
They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel.
 
== Used in ==
 
== Used in ==
 
* [[Blueprint: Boots]] (optional)
 
* [[Blueprint: Boots]] (optional)
 
* [[Blueprint: Metal Armor]] (optional)
 
* [[Blueprint: Metal Armor]] (optional)
 
* [[Blueprint: Combat Gloves]] (optional)
 
* [[Blueprint: Combat Gloves]] (optional)
 +
* [[Blueprint: Sledgehammer]] (optional)
 
* [[Blueprint: Shiv]]
 
* [[Blueprint: Shiv]]
  

Latest revision as of 18:51, 17 April 2022

TiChrome Spikes.png
TiChrome Spikes
Component
It's a set of tichrome spikes. They can be mounted on a metal armor suit.
Quality range: 15 - 160 ?
Required crafting skills (as percentage of quality):
Mechanics 80%
Weight: 1.00
Value: 75 + 8 * quality

TiChrome Spikes are a metal component.

They add extra damage in melee combat.

They add the same amount of damage as tungsten spikes, slightly higher than steel spikes. However, they have a slightly lower armor penalty than tungsten, the same as steel.

Used in