Difference between revisions of "Tranquilizing Bolt"

From Underrail Wiki
Jump to navigation Jump to search
m (minor grammar fix)
m (note about crawlers)
Line 12: Line 12:
 
[[{{PAGENAME}}]] deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.
 
[[{{PAGENAME}}]] deals only one fourth of normal bolt damage and [[Incapacitated|incapacitates]] its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.
  
Unlike most other special bolts, tranquilizing bolts have a long cooldown.
+
Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as [[Crawler]]s are immune to the tranquilizing agent.
  
 
== Crafting ==
 
== Crafting ==

Revision as of 08:04, 19 August 2014

Tranquilizing Bolt.png
Tranquilizing Bolt
Combat Utility
When fired from a crossbow this bolt does purposely limited amount of damage, but can put a human or an animal to sleep if it penetrates the armor. The smaller the target - the longer it sleeps.
Weight: 0,10
Value: 150

Tranquilizing Bolt deals only one fourth of normal bolt damage and incapacitates its target for up to 5 turns if it penetrates the target's armor. If its damage is completely resisted, the tranquilizing agent won't work either.

Unlike most other special bolts, tranquilizing bolts have a long cooldown. Some creatures such as Crawlers are immune to the tranquilizing agent.

Crafting

Tranquilizing Bolt can be crafted with Blueprint: Chemical Bolt.

Other info

Stackable: Yes (5)