Difference between revisions of "Blueprint: Assault Rifle"

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{{infobox item
 
{{infobox item
| image        = items_devices_blueprint.png
+
| image        = Blueprint: Assault Rifle.png
 
| itemquality  = high
 
| itemquality  = high
 
| name        = Blueprint: Assault Rifle
 
| name        = Blueprint: Assault Rifle
 
| type        = Blueprint
 
| type        = Blueprint
 
| description  = Contains instructions on how to create an assault rifle.
 
| description  = Contains instructions on how to create an assault rifle.
| greenstats  = Use: Download blueprint into your wristpad.
+
| capabilities = Use: Download blueprint into your wristpad.
| weight      = 0,05
+
| weight      = 0.05
 
| value        = 1800
 
| value        = 1800
| description2 = Assault rifle is a light automatic rifle designed for mobile individual use.
+
| description2 = Assault rifle is a light automatic rifle designed for mobile individual use.<br><br>It can be created from frame and barrel parts. The type and quality of the frame will determine the weapon's overall damage potential, while the barrel will dictate the payload. Not all frame types support all barrel types, however.<br><br>A number of optional enhancement components can also be added to further enhance the weapon.
 
 
 
 
It can be created from frame and barrel parts. The type and quality of the frame will determine the weapon's overall damage potential, while the barrel will dictate the payload. Not all frame types support all barrel types, however.
 
 
 
 
 
A number of optional enhancement components can also be added to further enhance the weapon.
 
 
| component1  = Frame
 
| component1  = Frame
 
| component2  = Barrel
 
| component2  = Barrel
 
| optional1    = Assault Rifle Enhancement
 
| optional1    = Assault Rifle Enhancement
| diffmod1    = 15%
 
 
| optional2    = Assault Rifle Enhancement
 
| optional2    = Assault Rifle Enhancement
| diffmod2     = 15%
+
| datafile     = Blueprints\AssaultRifle.item
 
}}
 
}}
  
Produces different [[Weapons#Assault rifles|assault rifle-type firearms]]. Assault rifles are heavy burst-capable guns with moderate strength requirement.
+
Produces all types of craftable [[Assault Rifles]]. Assault rifles are heavy burst-capable guns with moderate strength requirement.
  
 
== Required skills ==
 
== Required skills ==
* Mechanics (varies)
+
* [[Mechanics]] (skill level needed depends on component quality)
 +
* [[Electronics]] (only for optional special scopes and [[Smart Module]])
  
 
== Supported parts ==
 
== Supported parts ==
; [[Marauder]] assault rifle
+
; {{Itemlink|Marauder}} assault rifle
* [[Assault Rifle Frame: Marauder]]
+
* {{Itemlink|Assault Rifle Frame: Marauder}}
* [[7.62mm Firearm Barrel]] or [[8.6mm Firearm Barrel]]
+
* {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|8.6mm Firearm Barrel}}
 +
 
 +
; {{Itemlink|Huszar}} assault rifle
 +
* {{Itemlink|Assault Rifle Frame: Huszar}}
 +
* {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}}
 +
 
 +
; {{Itemlink|Hornet}} assault rifle
 +
* {{Itemlink|Assault Rifle Frame: Hornet}}
 +
* {{Itemlink|7.62mm Firearm Barrel}} or {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}}
  
; [[Huszar]] assault rifle
+
; {{Itemlink|Chimera}} assault rifle
* [[Assault Rifle Frame: Huszar]]
+
* {{Itemlink|Assault Rifle Frame: Chimera}}
* [[8.6mm Firearm Barrel]] or [[9mm Firearm Barrel]]
+
* {{Itemlink|8.6mm Firearm Barrel}} or {{Itemlink|9mm Firearm Barrel}}
  
; [[Hornet]] assault rifle
+
; Assault Rifle Enhancements (optional)
* [[Assault Rifle Frame: Hornet]]
+
* {{Itemlink|Extended Rifle Magazine}} (+25% Magazine capacity)
* [[7.62mm Firearm Barrel]] or [[8.6mm Firearm Barrel]] or [[9mm Firearm Barrel]]
+
* {{Itemlink|Rifle Bipod}} (+10% Precision, +2 AP cost)
 +
* {{Itemlink|Scope}} (+6% Precision, +2% Critical chance)
 +
* {{Itemlink|Anatomically-Aware Scope}} (+35% Critical damage bonus)
 +
* {{Itemlink|High Resolution Digital Scope}} (+7% Critical chance)
 +
* {{Itemlink|Barrel Compensator}} (+15% Burst precision)
 +
* {{Itemlink|Muzzle Brake}} (2 Extra burst shots)
 +
* {{Itemlink|Rapid Reloader}} (-20% Base AP cost)
 +
* {{Itemlink|Smart Module}} (increases special attack damage)
  
; [[Chimera]] assault rifle
+
== Related feats ==
* [[Assault Rifle Frame: Chimera]]
+
* [[Gun Nut]] (+15% upper damage range)
* [[8.6mm Firearm Barrel]] or [[9mm Firearm Barrel]]
 
  
 +
== Locations ==
 +
* Sold by [[Lucas]] in [[South Gate Station]].
  
; Assault Rifle Enhancements (optional)
+
== History ==
* [[Extended Rifle Magazine]] (+25% Magazine capacity)
+
* [[1.0.3.16]] - The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)
* [[Rifle Bipod]] (+5% Precision, +2 AP cost)
+
* [[0.1.14.0]] - Removed composition difficulty from many optional component slots
* [[Scope]] (+5% Precision, +1% Critical chance)
+
* [[0.1.4.0]] - Introduced
  
  

Latest revision as of 11:57, 14 December 2017

Blueprint.png
Blueprint: Assault Rifle
Blueprint
Contains instructions on how to create an assault rifle.
Use: Download blueprint into your wristpad.
Weight: 0.05
Value: 1800

Assault rifle is a light automatic rifle designed for mobile individual use.

It can be created from frame and barrel parts. The type and quality of the frame will determine the weapon's overall damage potential, while the barrel will dictate the payload. Not all frame types support all barrel types, however.

A number of optional enhancement components can also be added to further enhance the weapon.
Frame Barrel
Assault Rifle Enhancement
Optional.
Assault Rifle Enhancement
Optional.

Produces all types of craftable Assault Rifles. Assault rifles are heavy burst-capable guns with moderate strength requirement.

Required skills

Supported parts

Icon Marauder assault rifle
Icon Huszar assault rifle
Icon Hornet assault rifle
Icon Chimera assault rifle
Assault Rifle Enhancements (optional)

Related feats

Locations

History

  • 1.0.3.16 - The price and weight of a crafted/generated assault rifle will now also take into account the price and weight of the barrel (not retroactive for already crafted/generated items)
  • 0.1.14.0 - Removed composition difficulty from many optional component slots
  • 0.1.4.0 - Introduced