Difference between revisions of "Blueprint: Combat Gloves"

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* [[Mechanics]] (skill level needed depends on component quality)
 
* [[Mechanics]] (skill level needed depends on component quality)
 
* [[Electronics]] (only for optional electroshock attachment)
 
* [[Electronics]] (only for optional electroshock attachment)
 +
* [[Chemistry]] (only for [[Mutated Dog Leather]] gloves)
 +
* [[Biology]] (only for sea serpent skin gloves)
  
 
== Supported parts ==
 
== Supported parts ==
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; Power module (optional)
 
; Power module (optional)
* [[Electroshock Generator]] (electroshock damage on primary and secondary targets)
+
* {{Itemlink|Electroshock Generator}} (electroshock damage on primary and secondary targets)
* [[Pneumatic Hammer]] (increased damage and incapacitation on every 4th hit)
+
* {{Itemlink|Pneumatic Hammer}} (increased damage and incapacitation on every 4th hit)
  
 
; Energy core (optional)
 
; Energy core (optional)

Latest revision as of 14:47, 14 January 2020

Blueprint.png
Blueprint: Combat Gloves
Blueprint
Contains instructions on how to create all types of combat gloves.
Use: Download blueprint into your wristpad.
Weight: 0.05
Value: 300

Combat gloves can be created from leather or metal. They can be reinforced with additional metal plating or sport enhancements such as spikes and blades.

They can even carry some manner of power module for that extra punch.
Glove material
Enhancements
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.
Power module
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.
Energy core
Optional.
Using this slot will increase the total skill requirements by 10% of the occupying item's requirements.

Produces all kinds of Combat Gloves.

Required skills

Supported parts

Glove material
Enhancement (optional)
Power module (optional)
Energy core (optional)

Related feats

Locations