Difference between revisions of "Guns"

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== Details ==
 
== Details ==
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons.
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Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]] and [[Sniper Rifles]].
  
 
The formula for damage gained from Guns skill is  <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Combat stats#Precision]] and [[Evasion]] for details on precision mechanics.
 
The formula for damage gained from Guns skill is  <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Combat stats#Precision]] and [[Evasion]] for details on precision mechanics.
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== Related items ==
 
== Related items ==
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* [[Bullet Strap Belt]] decreases firearm reloading AP cost
 
* [[:Category:Guns]]
 
* [[:Category:Guns]]
 
* [[:Category:Ammo]]
 
* [[:Category:Ammo]]

Revision as of 13:18, 15 January 2016

Guns is a skill.

Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into four distinct main categories: Pistols, SMGs, Assault Rifles and Sniper Rifles.

The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Combat stats#Precision and Evasion for details on precision mechanics.

Related feats

See Category:Guns feats.

Related items