Difference between revisions of "Guns"

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== Details ==
 
== Details ==
Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles and sniper rifles), chemical and energy weapons. Guns are split into five distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]], [[Sniper Rifles]] and [[Shotguns]].
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Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles, sniper rifles and shotguns), chemical and energy weapons. Guns are split into five distinct main categories: [[Pistols]], [[SMGs]], [[Assault Rifles]], [[Sniper Rifles]] and [[Shotguns]].
  
 
The formula for damage gained from Guns skill is  <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics.
 
The formula for damage gained from Guns skill is  <code>Base Damage * (1 + 0.7 * Effective Guns Skill / 100)</code>. See [[Precision]] for details on precision mechanics.

Revision as of 13:49, 26 July 2019

Guns is a skill.

Increases your precision and damage with any type of pistol, SMG or rifle. This includes both firearms and energy weapons. Also, the higher your skill level, the more advanced weapons you can wield effectively.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Guns increases your damage and precision with all firearms (pistols, SMGs, assault rifles, sniper rifles and shotguns), chemical and energy weapons. Guns are split into five distinct main categories: Pistols, SMGs, Assault Rifles, Sniper Rifles and Shotguns.

The formula for damage gained from Guns skill is Base Damage * (1 + 0.7 * Effective Guns Skill / 100). See Precision for details on precision mechanics.

Related feats

See Category:Guns feats.

Related items