Difference between revisions of "Mechanics"

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| [[Drop Zone]] || [[Recover tunneler]] || 85 || Fix the tunneler yourself
 
| [[Drop Zone]] || [[Recover tunneler]] || 85 || Fix the tunneler yourself
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| [[Deep Caverns]] || [[Repair the gate mechanism]] || 50 || Be able to figure out which parts need to be replaced without the [[TG-44HD Service Manual]]
 
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| [[Deep Caverns]] || [[Repair the gate mechanism]] || 115 || Fix the gate mechanism without the help of the repair bot
 
| [[Deep Caverns]] || [[Repair the gate mechanism]] || 115 || Fix the gate mechanism without the help of the repair bot

Revision as of 11:22, 1 September 2022

Mechanics is a crafting skill.

Represents your knowledge of mechanics. This skill is primarily used in crafting various items, such as weapons, armors and traps.

In-game description

Related Base Ability

Skill Synergies

  • None

Details

Mechanics is used mainly for crafting a wide variety of mechanical devices. Firearms, crossbows, melee weapons, metal armor—anything made from metal components.

It can also be used to repair mechanical devices that are not items.

You can get a 15% bonus to Mechanics when crafting at the basement of Your House once you have bought the relevant workbench.

Related feats

Mechanics skill checks

This list is incomplete; you can help by expanding it.
Location Related quest(s) Skill Result
GMS Compound GMS expedition 15 Repair the elevator
Drop Zone Recover tunneler 85 Fix the tunneler yourself
Deep Caverns Repair the gate mechanism 50 Be able to figure out which parts need to be replaced without the TG-44HD Service Manual
Deep Caverns Repair the gate mechanism 115 Fix the gate mechanism without the help of the repair bot
Checks in Underrail: Expedition
Location Related quest(s) Skill Result
Mutie Refuge Recover the A-RFID Chip 70 Repair the crane with an advanced mechanical repair kit
West Storage Depot Recover the A-RFID Chip 90 Repair the NE pump with an advanced mechanical repair kit

Related items

Equipment

Crafting

Skill requirements are derived from the quality of the used components. Static requirements are listed in parentheses.

Weapons

Armor

Combat utilities and traps

Common firearm ammunition

Special bullets

Mechanical item processing

Mechanical components and tools