Difference between revisions of "Psycho-temporal Contraction"

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== Mechanics ==
 
== Mechanics ==
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{{Outdated|reason=needs more detailed updated formula}}
 
It does not scale with effective temporal manipulation skill.
 
It does not scale with effective temporal manipulation skill.
  
 
Once its effect expires there is a chance for the target to be aflicted by the [[Psycho-temporal Dilation]] status with random duration and intensity.  
 
Once its effect expires there is a chance for the target to be aflicted by the [[Psycho-temporal Dilation]] status with random duration and intensity.  
  
Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%.
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Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%.  
  
 
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Latest revision as of 04:26, 25 August 2022

This page contains content from Underrail: Expedition expansion.

Psycho-temporal Contraction icon

Psycho-temporal Contraction
Temporal Manipulation (55 skill required)
Increases target's action points by 15 and movement points by 30. Lasts 2 turns. After the effect ends, theres a 60% chance of it reversing into a Psychotemporal dilation of varying power.
Psi: 50
Range: 10.0
Cooldown: 6 turns

Psycho-temporal Contraction is a Temporal Manipulation psi ability.

Mechanics

This article is outdated. You can help Underrail Wiki by updating it.
Reason given: needs more detailed updated formula

It does not scale with effective temporal manipulation skill.

Once its effect expires there is a chance for the target to be aflicted by the Psycho-temporal Dilation status with random duration and intensity.

Effective Temporal Manipulation Skill reduces the chances of this occurence to a minimum of 30%.

Effective skill Reversion Probability (%)
55 60
146 31
149 30

Trainers

Related feats

History

  • 1.1.2.1 - Base psi cost changed to 50 (down from 75)
  • 1.1.2.0 - Now has a high chance of causing its opposite (with randomized power) when it expires.