Difference between revisions of "Dirty Kick"

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| image        = Dirty_kick_icon.png
 
| image        = Dirty_kick_icon.png
 
| name        = Dirty Kick
 
| name        = Dirty Kick
| description  = You can perform a special melee attack that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage.<br><br>Cooldown: 6 turns.
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| description  = You can perform a special melee attack for 15 action points that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br><br>This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage.<br><br>Cooldown: 6 turns.
 
| requirements = * [[Melee]] 25
 
| requirements = * [[Melee]] 25
 
}}
 
}}
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Damage of dirty kick can be increased by 100% with [[Boots|Metal Boots]].
 
Damage of dirty kick can be increased by 100% with [[Boots|Metal Boots]].
=== History ===
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* [[0.1.11.0]] - feat reworked to work regardless of current weapon
 
* [[0.1.5.0]] - feat introduced
 
 
{{clear}}
 
{{clear}}
  
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{{Ability Infobox
 
{{Ability Infobox
 
| image      = Dirty Kick ability.png
 
| image      = Dirty Kick ability.png
| type        = attack
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| nature      = malicious
 
| name        = Dirty Kick
 
| name        = Dirty Kick
 
| description = Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br/><br/>This attack can be performed regardless of the currently equipped weapon.
 
| description = Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.<br/><br/>This attack can be performed regardless of the currently equipped weapon.
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The damage dealt is roughly twice your normal unarmed damage.
 
The damage dealt is roughly twice your normal unarmed damage.
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 +
{{clear}}
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== Specializations ==
 +
{{Specialization
 +
| name = Dirty Kick
 +
| max  = 5
 +
| text = Increases damage by 10% for each specialization point.
 +
}}
 +
 +
== History ==
 +
Underrail 1.1
 +
* [[1.1.1.5]] - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100%
 +
 +
Underrail 1.0
 +
* [[1.0.3.6]] - will now be subject to [[Uncanny Dodge]] and other special defense mechanisms
 +
 +
Underrail Alpha
 +
* [[0.1.11.0]] - feat reworked to work regardless of current weapon
 +
* [[0.1.5.0]] - feat introduced
  
  

Latest revision as of 04:52, 15 April 2022

Dirty Kick is a feat and a special attack.

Feat

Dirty Kick feat icon Dirty Kick
You can perform a special melee attack for 15 action points that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.

This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage.

Cooldown: 6 turns.


Requirements

The damage dealt is equal to 200% of your unarmed damage.

Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.

Damage of dirty kick can be increased by 100% with Metal Boots.

Ability

Dirty Kick icon

Dirty Kick
Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead.

This attack can be performed regardless of the currently equipped weapon.
Action Points: 15
Cooldown: 6 turns

The damage dealt is roughly twice your normal unarmed damage.

Specializations

  • Dirty Kick (5 levels) — Increases damage by 10% for each specialization point.

History

Underrail 1.1

  • 1.1.1.5 - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100%

Underrail 1.0

Underrail Alpha

  • 0.1.11.0 - feat reworked to work regardless of current weapon
  • 0.1.5.0 - feat introduced