Difference between revisions of "Frighten"

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{{Ability Infobox
 
{{Ability Infobox
| image      = {{PAGENAME}}.png
+
| image      = Frighten.png
| type        = psi
+
| nature      = malicious
 
| name        = Frighten
 
| name        = Frighten
 
| school      = Thought Control
 
| school      = Thought Control
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| description = Projects terrifying images into the target's mind in an attempt to cause it to panic for up to 4 turns.
 
| description = Projects terrifying images into the target's mind in an attempt to cause it to panic for up to 4 turns.
 
| apcost      = 15
 
| apcost      = 15
| psicost    = 30
+
| psicost    = 40
| range      = 5,0
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| range      = 5.0
 
| cooldown    = 8 turns
 
| cooldown    = 8 turns
 
}}
 
}}
  
At up to 4 turns, [[Frighten]] is a long-lasting control effect. Damage doesn't break the [[fear]] effect.
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At up to 4 turns, '''Frighten''' is a long-lasting control effect. Damage doesn't break the [[fear]] effect.
  
The effect duration increases with effective Thought Control skill, up to 4 turns.{{verify}}
+
Your effective Thought Control skills affects the chance of targets resisting the effect.
  
 
== Trainers ==
 
== Trainers ==
 
* [[Ezra]] in [[South Gate Station]]
 
* [[Ezra]] in [[South Gate Station]]
 +
* [[Psionic Mentor: Frighten]]
  
 
== Related feats ==
 
== Related feats ==
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* [[Locus of Control]]
 
* [[Locus of Control]]
  
 +
== History ==
 +
* [[1.0.3.6]] - changed range to 5 (up from 3)
 +
* [[0.1.14.0]] - tweaked cost and range for the new regenerating psi system
 +
* [[0.1.4.0]] - introduced
  
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 +
{{Abilities navbox|collapsed}}
 
{{Psi abilities navbox}}
 
{{Psi abilities navbox}}
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Psi]]
 
[[Category:Psi]]

Latest revision as of 06:19, 15 December 2022

Frighten icon

Frighten
Thought Control (30 skill required)
Projects terrifying images into the target's mind in an attempt to cause it to panic for up to 4 turns.
Action Points: 15
Psi: 40
Range: 5.0
Cooldown: 8 turns

At up to 4 turns, Frighten is a long-lasting control effect. Damage doesn't break the fear effect.

Your effective Thought Control skills affects the chance of targets resisting the effect.

Trainers

Related feats

History

  • 1.0.3.6 - changed range to 5 (up from 3)
  • 0.1.14.0 - tweaked cost and range for the new regenerating psi system
  • 0.1.4.0 - introduced