Difference between revisions of "Super Slam"

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'''Super Slam''' is a feat and a special attack.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
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'''Super Slam''' is a sledgehammer feat.
 
'''Super Slam''' is a sledgehammer feat.
  
=== History ===
 
* [[0.1.14.0]] - feat introduced
 
 
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{{Ability Infobox
 
{{Ability Infobox
 
| image      = Super Slam ability.png
 
| image      = Super Slam ability.png
| type        = attack
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| nature      = malicious
 
| name        = Super Slam
 
| name        = Super Slam
 
| description = Perform a sledgehammer attack that does normal damage plus additional {{color|gray|(20% of your maximum health)}} mechanical damage.
 
| description = Perform a sledgehammer attack that does normal damage plus additional {{color|gray|(20% of your maximum health)}} mechanical damage.
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}}
 
}}
  
[[Health]] scales from [[Constitution]] and character level, but items and feats can also increase it.
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Player [[Health]] scales with difficulty level, [[Constitution]] and character level, but items and feats can also affect it.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Super Slam
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| max  = 5
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| text = Increases the amount of health added to the damage by 2% for each specialization point.
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}}
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== History ==
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* [[0.1.14.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
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[[Category:Abilities]]
 
[[Category:Strength feats]]
 
[[Category:Strength feats]]
 
[[Category:Melee feats]]
 
[[Category:Melee feats]]

Latest revision as of 01:33, 5 November 2019

Super Slam is a feat and a special attack.

Feat

Super Slam feat icon Super Slam
Grants you a special attack with the sledgehammer that does normal damage plus 20% of attacker's maximum health as additional mechanical damage.

Cooldown: 3 turns.


Requirements

Super Slam is a sledgehammer feat.

Ability

Super Slam icon

Super Slam
Perform a sledgehammer attack that does normal damage plus additional (20% of your maximum health) mechanical damage.
Action Points: Active weapon's AP cost
Range: Melee
Cooldown: 3 turns

Player Health scales with difficulty level, Constitution and character level, but items and feats can also affect it.

Specializations

  • Super Slam (5 levels) — Increases the amount of health added to the damage by 2% for each specialization point.

History