Difference between revisions of "Locations"

From Underrail Wiki
Jump to navigation Jump to search
 
(36 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[File:8UjaDmaSKnv5mK4qgttY.jpg|right|300px|thumb|The compass directions can be confusing.<br>In this picture, North is number 3.]]
+
[[File:compass_directions_sm.PNG|link=File:compass_directions.png|right|200px|thumb|It's easy to lose your bearings in Underrail, but a [[compass]] helps!]]
{{for|a full list of locations|:Category:Locations}}
+
{{for|an alphabetical list of locations|:Category:Locations}}
 +
{{for|a full list of zones and corresponding map files|Zones}}
  
Underrail takes place in the titular ''Underrail'', which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.
+
''Underrail'' takes place in the south end of the titular Underrail, which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.
  
This page contains an overview of some of the major locations in Underrail.
+
== Major locations ==
 +
A list of the most important major urban areas in South Underrail. Some locations span multiple vertical levels.
  
= Major Locations =
+
=== Upper Underrail ===
== Upper Underrail ==
+
[[Upper Underrail]] was the residential zone of the big underground metro system before things went to hell.
The Upper Underrail was the residential zone of the big underground metro system before things went to hell.
 
  
== Lower Underrail ==
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
The Lower Underrail was the industrial/military zone of the big underground metro system before things went to hell.
+
: [[Fort Apogee]] — Protectorate's main base in South Underrail.
 +
: [[Epione Lab]] — Important strategic location for Protectorate.
 +
: [[Institute of Tchort]] — An institute located in an old Biocorp University.
  
=== North and Central Underrail ===
+
=== Lower Underrail ===
United Stations territory. Not yet in the game.
+
[[Lower Underrail]] is the industrial/military zone of the underground metro system. [[Upper Caves]] surround the lower metro system and [[Lower Passages]] lie immediately below it.
  
:[[Hub]] — A large settlement probably located in the middle of Central Underrail.
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
 +
: [[South Gate Station]] — Also known as '''SGS''', it is the most powerful independent station in South Underrail and the player's home station.
 +
: [[Foundry]] — The industrial heart of South Underrail. Its mines make it prosperous and relatively safe from outside threats, but also cause severe air pollution.
 +
: [[Rail Crossing]] — A small independent community built inside an old train depot, just barely able to stay independent and fend off bandits from surrounding tunnels.
 +
: [[South Railroad Outpost]] — Also known as '''SRO''', Protectorate's only outpost deep in the south end of Lower Underrail.
  
=== South Underrail ===
+
=== Lower Caves ===
The playable area in Alpha version. Location of the player's home, South Gate Station.
+
[[Lower Caves]] are an intricate network of cave tunnels and underground rivers below the Underrail metro system. Waterways connect many of the settlements.
  
: [[South Gate Station]] — Also known as '''SGS''', it is the most powerful station around South Underrail.
+
: [[Core City]] — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
: [[Omega station]] — mentioned-only location, old rival of South Gate Station.
+
: [[South Gate Station]] — Also known as '''SGS''', it is the most powerful station in South Underrail and the player's home station.
: [[Junkyard]] — A crude, lawless settlement formed around a junkyard near [[Depot A]].
+
: [[Junkyard]] — A crude, lawless settlement formed around a junkyard. Controlled by two rival gangs scavenging and exporting equipment from the original junkyard.
: [[Mushroom Cove]] — A large underground lake where multiple small streams converge to form the Celeritas river.
+
: [[Camp Hathor]] — Originally a coal mine, this hunting settlement now produces most of South Underrail's meat.
: [[Silent Isle]] — An island located somewhere in the waterways between the Hub and the Junkyard.
 
: [[Celeritas]] — An underground river leading all the way down to the Deep Caverns.
 
  
== Deep Caverns ==
+
=== Deep Caverns ===
The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]].
+
The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the [[Tunnelers]], also known as the Faceless.
  
: Tunneler City — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
+
: [[Cytosine Outpost]] — A small tchortist outpost with an elevator connecting it to Underrail far above it.
 +
: [[Talos Outpost]] — A small faceless outpost far away from tchortists.
 +
: ''Tunneler City'' — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
  
= Upcoming content =
+
;Biocorp ruins
{{Quote
+
: [[Hollow Earth|Hollow Earth Research Complex]]
|text = I have a lot more content planned. I don't like to talk numbers because I always plan more than I can complete and then reduce the scope to something (semi-) realistic. But to give you some idea, there will be about 2 more urban locations in the Lower Underrail (where SGS is), about 2-3 urban locations in the Upper Underrail and also a couple of locations in the Deep Caverns; and of course bunch of in between areas, some dungeons, mini-dungeons and other stuff that comes with it.
+
: [[Mutagen Tanks]]
|source = [http://underrail.com/forums/index.php?topic=424.msg2256#msg2256 Styg]
+
: [[Arke Power Station]]
}}
+
: [[Caerus Residential Block]]
  
= Secured and secret areas =
+
=== Black Sea ===
''Underrail'' rewards exploration and perceptive characters. There are secured and secret areas to be accessed all around. Finding these yields an experience bonus in addition to the loot and other benefits.
+
{{Expedition}}
 +
Added in [[Underrail: Expedition]] expansion, [[Black Sea]] is a vast body of water in the northeast, a real underground sea. Avoided by most captains, these infamous waters and shores are home to pirates and worse.
  
; Secured areas (? XP per level, 150 XP at 12)
+
== Secret areas ==
* [[GMS compound level 1]] room with backpack
+
''Underrail'' rewards exploration and perceptive characters. There are secret areas to be accessed all around. In addition to the loot and other benefits, finding these yields an experience bonus in classic XP mode. Discovering secret areas is based on [[Perception]] score alone, unlike detecting traps and stealthed characters, which is based on [[Detection]]. The [[Snooping]] feat helps discovering secrets without high perception.
* [[GMS compound level 2]] storerooms
 
* Secret Old Junkyard entrance in [[Wormhole tunnel]]
 
  
; Secret areas (? XP per level, 290 XP at 12)
+
See [[Perception]] for a list of these secrets.
* 4 trapdoors in [[South Gate Outposts]]
 
* Door in [[Lower Underrail]] tunnels
 
* Secret passage in [[GMS compound level 2]]
 
* Underwater rock bridge in the [[Caves]] between Mushroom Cove and Junkyard
 
* Underwater rock bridge in [[Siphoner pools]]
 
* Backdoor to the in security control room in [[Depot A]] east area
 
  
= Zone Control =
+
== Random locations ==
{{for|the main article|Zone Control}}
+
{{main|Random locations}}
  
All zones in the game can be split into 3 distinct categories of zone control:
+
Version [[1.1.1.0]] added a new type of locale: Random dungeon. On each playthrough, a few randomly chosen dungeon entrance fragments are added into the world. These lead to mini-dungeons that have no static location on the world map and also contain more randomized features than usual dungeons. These mini-dungeons appear in the early game areas, before Junkyard. Version [[1.1.2.0]] expanded the random dungeon system to include other kinds of randomly appearing locales.
[[File:ZoneControl-full.png|21px|link=]] [[:Category:Controlled zones|fully controlled]], [[File:ZoneControl-partial.png|21px|link=]] [[:Category:Partially controlled zones|partially controlled]] and [[File:ZoneControl-none.png|21px|link=]] [[:Category:Uncontrolled zones|uncontrolled]] zones.
 
  
The Zone Control Indicator can be found in the upper right corner of game UI.
+
== Zone Control ==
 +
{{main|Zone Control}}
 +
 
 +
All zones in the game are split into 3 distinct categories of zone control for purposes of assassinating non-player characters with traps:
 +
[[File:ZoneControl-full.png|21px|link=]] [[:Category:Controlled zones|fully controlled]],
 +
[[File:ZoneControl-partial.png|21px|link=]] [[:Category:Partially controlled zones|partially controlled]] and
 +
[[File:ZoneControl-none.png|21px|link=]] [[:Category:Uncontrolled zones|uncontrolled]] zones. The Zone Control Indicator can be found in the upper right corner of game UI.
 +
 
 +
== History ==
 +
Quick overview of major area additions.
 +
 
 +
* [[1.1.0.9]]: Black Sea{{expedition-inline|Expedition}}
 +
* [[1.0.0.0]]: Deep Caverns
 +
* [[0.1.14.0]]: Institute of Tchort
 +
* [[0.1.13.0]]: Upper Underrail
 +
* [[0.1.12.0]]: Core City
 +
* [[0.1.11.0]]: Foundry and Camp Hathor
 +
* [[0.1.10.0]]: Rail Crossing
 +
* [[0.1.5.0]]: Junkyard
  
  
 
{{Locations navbox}}
 
{{Locations navbox}}
[[Category:Locations]]
+
{{Locations/Expedition navbox}}
 +
[[Category:Locations| Locations]]
 
[[Category:Lore]]
 
[[Category:Lore]]

Latest revision as of 09:12, 20 October 2020

It's easy to lose your bearings in Underrail, but a compass helps!
For an alphabetical list of locations, see Category:Locations.
For a full list of zones and corresponding map files, see Zones.

Underrail takes place in the south end of the titular Underrail, which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.

Major locations

A list of the most important major urban areas in South Underrail. Some locations span multiple vertical levels.

Upper Underrail

Upper Underrail was the residential zone of the big underground metro system before things went to hell.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
Fort Apogee — Protectorate's main base in South Underrail.
Epione Lab — Important strategic location for Protectorate.
Institute of Tchort — An institute located in an old Biocorp University.

Lower Underrail

Lower Underrail is the industrial/military zone of the underground metro system. Upper Caves surround the lower metro system and Lower Passages lie immediately below it.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
South Gate Station — Also known as SGS, it is the most powerful independent station in South Underrail and the player's home station.
Foundry — The industrial heart of South Underrail. Its mines make it prosperous and relatively safe from outside threats, but also cause severe air pollution.
Rail Crossing — A small independent community built inside an old train depot, just barely able to stay independent and fend off bandits from surrounding tunnels.
South Railroad Outpost — Also known as SRO, Protectorate's only outpost deep in the south end of Lower Underrail.

Lower Caves

Lower Caves are an intricate network of cave tunnels and underground rivers below the Underrail metro system. Waterways connect many of the settlements.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.
South Gate Station — Also known as SGS, it is the most powerful station in South Underrail and the player's home station.
Junkyard — A crude, lawless settlement formed around a junkyard. Controlled by two rival gangs scavenging and exporting equipment from the original junkyard.
Camp Hathor — Originally a coal mine, this hunting settlement now produces most of South Underrail's meat.

Deep Caverns

The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the Tunnelers, also known as the Faceless.

Cytosine Outpost — A small tchortist outpost with an elevator connecting it to Underrail far above it.
Talos Outpost — A small faceless outpost far away from tchortists.
Tunneler City — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.
Biocorp ruins
Hollow Earth Research Complex
Mutagen Tanks
Arke Power Station
Caerus Residential Block

Black Sea

This page contains content from Underrail: Expedition expansion.

Added in Underrail: Expedition expansion, Black Sea is a vast body of water in the northeast, a real underground sea. Avoided by most captains, these infamous waters and shores are home to pirates and worse.

Secret areas

Underrail rewards exploration and perceptive characters. There are secret areas to be accessed all around. In addition to the loot and other benefits, finding these yields an experience bonus in classic XP mode. Discovering secret areas is based on Perception score alone, unlike detecting traps and stealthed characters, which is based on Detection. The Snooping feat helps discovering secrets without high perception.

See Perception for a list of these secrets.

Random locations

Main article: Random locations

Version 1.1.1.0 added a new type of locale: Random dungeon. On each playthrough, a few randomly chosen dungeon entrance fragments are added into the world. These lead to mini-dungeons that have no static location on the world map and also contain more randomized features than usual dungeons. These mini-dungeons appear in the early game areas, before Junkyard. Version 1.1.2.0 expanded the random dungeon system to include other kinds of randomly appearing locales.

Zone Control

Main article: Zone Control

All zones in the game are split into 3 distinct categories of zone control for purposes of assassinating non-player characters with traps: ZoneControl-full.png fully controlled, ZoneControl-partial.png partially controlled and ZoneControl-none.png uncontrolled zones. The Zone Control Indicator can be found in the upper right corner of game UI.

History

Quick overview of major area additions.