Difference between revisions of "Locations"

From Underrail Wiki
Jump to navigation Jump to search
m
Line 65: Line 65:
 
* Secret door leading to [[Deacon]]'s shop behind [[Rail Crossing]] bar
 
* Secret door leading to [[Deacon]]'s shop behind [[Rail Crossing]] bar
 
* Hidden Ventilation Shaft in Buzzer's Shop's ventilation shafts
 
* Hidden Ventilation Shaft in Buzzer's Shop's ventilation shafts
 +
* Underwater rock bridge in the caves south of [[Camp Hathor]]
  
 
= Zone Control =
 
= Zone Control =

Revision as of 09:42, 17 June 2014

It's easy to lose your bearings in Underrail, but a compass helps!
For an alphabetical list of locations, see Category:Locations.
For a full list of zones and corresponding map files, see Zones.

Underrail takes place in the titular Underrail, which is a vast system of metro station-states, abandoned underground complexes, natural caverns and tunnels, underground rivers and lakes.

Major Locations

A crude map of the playable areas of version 0.1.9.1

Upper Underrail

The Upper Underrail was the residential zone of the big underground metro system before things went to hell. Not yet in the game.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels.

Lower Underrail

The Lower Underrail was the industrial/military zone of the big underground metro system before things went to hell. All playable areas in the alpha version 0.1.10.0 are situated in south Lower Underrail and caves immediately beneath it.

North Underrail

United Stations territory. Not yet in the game.

Core City — A major city that spans both levels of Underrail and serves as a gateway between the levels and United Station territories that lie north of it.

South Underrail

The playable area in Alpha version. Location of the player's home, South Gate Station.

South Gate Station — Also known as SGS, it is the most powerful station around South Underrail.
Omega Station — mentioned-only location, old rival of South Gate Station.
Junkyard — A crude, lawless settlement formed around a junkyard near Depot A.
Rail Crossing — A large town introduced in version 0.1.10.0, accessible by train.
Mushroom Cove — A large underground lake where multiple small streams converge to form the Celeritas river.
Silent Isle — An island located somewhere in the waterways between Core City and Junkyard.
Celeritas — An underground river leading all the way down to the Deep Caverns.

Deep Caverns

The underworld jungle - a place of grim reputation, source of many legends and superstitions. The deepest reaches of the caverns of Underrail. Home to the Tunnelers.

Tunneler City — Rumored to exist somewhere in the Deeps, at the end of the longest Tunneler tunnel.

Upcoming content

I have a lot more content planned. I don't like to talk numbers because I always plan more than I can complete and then reduce the scope to something (semi-) realistic. But to give you some idea, there will be about 2 more urban locations in the Lower Underrail (where SGS is), about 2-3 urban locations in the Upper Underrail and also a couple of locations in the Deep Caverns; and of course bunch of in between areas, some dungeons, mini-dungeons and other stuff that comes with it.

Secured and secret areas

Underrail rewards exploration and perceptive characters. There are secured and secret areas to be accessed all around. Finding these yields an experience bonus in addition to the loot and other benefits. Noticing secret areas often requires a high detection, which is derived from perception. The feat Snooping helps discovering secrets without high perception.

Secured areas

Accessing these gives ? XP per level (150 XP at 12)

Secrets

Finding these gives ? XP per level (290 XP at 12)

Zone Control

For the main article, see Zone Control.

All zones in the game can be split into 3 distinct categories of zone control: ZoneControl-full.png fully controlled, ZoneControl-partial.png partially controlled and ZoneControl-none.png uncontrolled zones.

The Zone Control Indicator can be found in the upper right corner of game UI.